Hi! My name is
I'm a critic, a journalist, and a screenplay writer. If you want any of those things in your life, then you should probably message me.
There's an elegance to a finely hewn sentence. It's compact and potent like an unregulated Jelly Belly flavor. I strive for that.
Court coverage of the jury rendering a verdict for the ZeniMax v Oculus trial
Polygon (February 1, 2017)
Coverage of the closing arguments for the ZeniMax v Oculus lawsuit
Polygon (January 26, 2017)
Additional court reporting following Oculus co-founder Brendan Iribe's testimony
Polygon (January 19, 2017)
Court reporting for the ZeniMax v Oculus lawsuit regarding trade secrets and the Rift via Palmer Luckey's testimony
Polygon (January 18, 2017)
Covered the first hands-on demo for the Doom reboot multiplayer at QuakeCon 2015
Ars Technica (July 24, 2015)
Researched and wrote a comparison about the features, specs, and games of the two consoles
Game Front (August 29, 2013)
News report from QuakeCon about a guy who left Post-Its too close to his computer and came back to shenanigans
Kotaku (August 5, 2013)
Review for a third-person mech action game called MetalWars 3
Touch Arcade (August 16, 2013)
Review for a game called Downhill Supreme, which is all about going downhill on a mountain bike super fast
Touch Arcade (June 12, 2013)
Review for the mobile puzzle platformer 1968, an iOS game about a car that lands on the Moon and collects cheese
Touch Arcade (June 2, 2013)
An examination of where recent popular games succeed and fail when set against a traditional story beat sheet
Save The Cat! (November 16, 2012)
QuakeCon 2012 preview of Dishonored
Kotaku (August 6, 2012)
QuakeCon 2012 preview of the reveal event for Rise of the Triad
Kotaku (August 6, 2012)
Feature on how the Ship of Theseus might apply to video games and Asura's Wrath in general
The Escapist (May 13, 2012)
A discussion with several e-sports team coaches, managers, and owners on how to improve professional gaming
Kotaku (January 6, 2012)
An exploration on what the definitions of gaming boundaries are to different people
Kotaku (September 23, 2011)
Journalism and English
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I'm a senior-level architect with experience in building massively distributed systems from the ground up. I crave the gestalt of simplicity and power.
You want that. You need that. You should message me.
Lead on multiple projects, spanning frontend and backend development.
Moved a large portion of LIKEtoKNOW.it's functionality to a fanout architecture
Developed a distributed web crawler with integrated machine learning components
Lead on multiple projects, spanning frontend and backend development.
Rewrote entire widget offerings (MoneySpot, Boutique, Lookbook, LIKEtoKNOW.it, Shop the Post)
Worked on the iOS app for publishers
Completely rebuilding the current website to include social media integration, normalize and streamline database usage, and develop the career and applications section.
Developed internal and e-commerce applications for inventory management, logistics problem solving, and credit transactions.
Sole developer for online startup. (Existed under the Eyemart Express business.)
Created a sales kiosk that would go into military bases, malls, etc.
Handled the backend and e-commerce bits as well.
Develop web interface for software automation and store management to Yum! restaurants around the world.
Worked on redesign of the Petroleum Engineering department and Southwest Petroleum Short Course websites.
Redesign of my dodgeball team Adrenaline Rush's website. This was a weekend project to replace a bloated, mostly broken CakePHP thing.
Redesign of my personal site. The previous iteration was slapped up in an afternoon just to have something up.
Redesign of the Elite Dodgeball website. Last one was terribly managed by WordPress and required manually editing static pages.
Computer science and mathematics